﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Ex05.MemoryGameLogic
{
    public class GameEndedEventArgs : EventArgs
    {
        private Player m_Winner;

        public Player Winner
        {
            get { return m_Winner; }
            set { m_Winner = value; }
        }

        public GameEndedEventArgs(Player i_Winner)
        {
            m_Winner = i_Winner;
        }
    }
}
